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Post by shawnturner on Jan 8, 2018 9:33:09 GMT
Hi, I have to say I hate puzzles in games. But I'm not talking about those well thought out puzzles one may find in games like Skyrim, Tomb Raider, Lego games, etc. I'm talking about those unfair horrible game stoppers you find in games like The Legend of Zelda. You could argue it adds depth to the gameplay elements and it sorta does, when done right. I hate it when I'm going like fire thru a level and suddenly I don't have a clue where to go next. Now, I gotta stop, take it easy and calmly think about it. BUT I DON'T PLAY GAMES FOR THIS. If I want to take it easy I play some simulator game, not an action adventure oriented game! Every time a game presents me a puzzle, I feel like I am being punished. It feels more like work than playing a game. It's not a brain teaser, it's an "action" game. Not trying to hate on Zelda, just used it as a clear example we all know. For More Details Corporate Motion Graphics
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